Résumé Quest

by Drew Burden

What is it?


This project is meant to be a quick and simple demonstration of some of my abilities in the form of a game, with the added bonus that it's not super boring to read (like a normal résumé). The game is in the style of old, 2D DOS-era games. I really love old games, and I always wanted to make something that could serve as a tribute to the games from that era, and I knew I wanted to make a less-than-conventional résumé. So, this is my fusion of those two concepts.

Doing this project was also somewhat of an exercise for me. I wanted to understand more about the other aspects of game creation besides programming. In order to better communicate and ultimately work much better as a team, I think it's important to understand what it's like to be in a coworker's position. I believe that this project demonstrates this understanding; therefore, I think this makes me an excellent candidate for a programming position.

My other projects


This project demonstrates my understanding of the other facets of game design and development, and it shows that I can work independently. However, in a real-world situation, I am not going to be developing by myself. So what about projects that I've collaborated on?

I've had two major projects that I've collaborated on:

  1. Disaster-response training simulator for Android (commissioned by Y-12 National Security Complex)
  2. Cat-Apps (Senior design project)

Cat-Apps

Cat-Apps is a prototype Android game about cats that I worked on with three other students for our 4-month senior design project. I served as co-project lead. The intention was to continue working on the project after our senior design class ended, but the project drew attention from a professor who then hired us to develop the project commissioned by Y-12.
A demonstration of Cat-Apps can be found here, and a much more fun/embarrassing video can be provided upon request.

Training simulator for Y-12 National Security Complex

I'm not allowed to say very much about the project itself. We were commissioned by Y-12 to develop a mobile training simulator to assist in disaster-response training. The work was heavily collaborative, with the number of people on our team peaking at about 15 people divided into three different departments: development, art, and consultants. My role is lead developer, and everyone in the development department also contributed equally to the design. The work on the project is on-going.